Texture maps have been designed to create a photorealistic impression of human characters. As the textures are included in a high resolution and uncompressed format, they can be customized to meet the requirements of various kinds of applications.
Layers, layers, layers. Each texture comes as a 2048x2048 pixel PSD file whose layers are not collapsed. Texture elements like hair, skin, cloth color, cloth structure, drape/folding, joints, buttons, logos, addons, etc. are arranged on separate layers. This means that the character texture can easily be modified and customized. The results will be unique characters for a small investment of work. The animation below shows this feature exemplified by a section of a trousers texture.
Normal maps
Each texture has an additional normal bump map in2048x2048 pixel size. The normal maps have been created in Photoshop with a technique of mixing high polygon sources and converting layers of greyscale height maps.
Each texture also has an additional specular map in 2048x2048 pixel size
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Advantages
3rd party software integration allows you to customize avatars using 3DMax Character Studio or other tools of your choice.
Open-architecture Cal3D compatibility allows you to leverage skin properties and behaviors in your own custom application.
BioVirtual 3DMeNow support for instantly building high-quality faces and integrating dynamic facial expressions.
Ease of use development within the Vizard world creation platform.
Real-time performance means you can populate your work with lots of high-quality avatars and use built-in LOD only when truly necessary.
Realistic bodies & faces have been carefully crafted by skilled 3D artists to balance performance and aesthetic demands.












