VirtualHand SDK Specifications
- Offers an object-oriented model with an accompanying C++ library.
- Provides a general framework for constructing hand-enabled simulations from scratch or for integrating hand-interaction into existing applications.
- Includes a device configuration utility that lets users calibrate and configure CyberGlove Systems's CyberGlove wired products and supported trackers in an intuitive and graphical manner.
- Offers real-time collision detection capabilities between 3D digital objects.
- Provides a force feedback interface for CyberGrasp and CyberForce system users.
- Offers full network support. A user can run an application on a host computer while getting device data from another machine, permitting interaction with geographically distributed teams.
- Includes grasping algorithms for picking up any arbitrary object loaded into the scene.
- Includes "ghost-hand" support for managing position-tracker offsets to prevent the graphical hand from passing through objects.
- Provides a fast polygon-level, collision-detection engine, including an open API for support of specialized third-party collision modules.
- Supplies an open API for model import and interfacing with third-party visualization software. A VRML/Cosmo (SGI Optimizer 1.2) implementation is included.
- Provides significantly improved overall structure with better run-time integrity and more complete error handling.
- Supplies acomplete set of open source demonstration applications showing how each of the toolkit features can be used in your development.