Vizard Complete Soldiers Meshes
The 3D models come in 3ds Max format. It is compatible and fully functional down to version 6 of 3ds Max.
Each of the 50 Characters comes in 3 different polycounts
(in average approximately 900, 3500 and 6500 triangle polygons), so they can be utilized for many different purposes. All soldiers have a bone skeleton and skinning which is optimized for the use in real-time engines.
For example no vertex is influenced by more than two bones and skin weights are set exclusively on vertex basis. See table on the left for details:
The UV mapping technique
The UV coordinates are optimized for Realtime Environments. Every Character has got one single 2048 pixel base texture and additional separate textures for equipment items, headgear, etc.
All characters have a very similar mapping segmentation of UV coordinates, which makes it easy to interchange parts of the different texture elements.
More Information
Advantages
3rd party software integration allows you to customize avatars using 3DMax Character Studio or other tools of your choice.
Open-architecture Cal3D compatibility allows you to leverage skin properties and behaviors in your own custom application.
BioVirtual 3DMeNow support for instantly building high-quality faces and integrating dynamic facial expressions.
Ease of use development within the Vizard world creation platform.
Real-time performance means you can populate your work with lots of high-quality avatars and use built-in LOD only when truly necessary.
Realistic bodies & faces have been carefully crafted by skilled 3D artists to balance performance and aesthetic demands.












