Haptic Feedback - SensAble
PHANTOM Omni®
The SensAble Technologies PHANTOM® product line of haptic devices makes it possible for users to touch and manipulate virtual objects. The PHANTOM Omni model is the most cost-effective haptic device available today. Portable design, compact footprint, and IEEE-1394a FireWire* port interface ensure quick installation and ease-of-use. <more>
PHANTOM® Desktop™
The award-winning PHANTOM Desktop haptic device provides an affordable desktop solution and is ideal for customers who are performing certain types of haptic research. The PHANTOM Desktop provides precision positioning input and high fidelity force-feedback output. <more>
PHANTOM® Premium
The PHANTOM Premium haptic devices provide a broad range of force feedback workspace, range of motion, stiffness, and motor force to accommodate the specific requirements of different research projects. The Premium models 1.0, 1.5, and 3.0 provide 3 degrees of freedom positional sensing and 3 degrees of freedom force feedback. <more>
PHANTOM Premium 6DOF
The PHANTOM 1.5/6DOF, 1.5 HighForce/6DOF and 3.0/6DOF devices allow users to explore application areas that require force feedback in six degrees of freedom (6DOF). Examples include virtual assembly, virtual prototyping, maintenance path planning, teleoperation, and molecular modeling. <more>
PHANTOM® Communication Converter (PCC)
The PHANTOM Communication Converter (PCC) is a custom designed converter that provides FireWire® compatibility to SensAble PHANTOM parallel port devices. This converter includes active componentry that converts signals intended for parallel ports (EPP, IEEE-1284) to be sent and received to and from FireWire ports (IEEE-1394a) on a host computer. <more>
OpenHaptics Toolkit
Version 3.0 of the OpenHaptics software development toolkit dramatically simplifies and speeds the touch-enabling of computer applications. Designed to work with SensAble?s PHANTOM force-feedback haptic devices, version 3.0 includes the new QuickHaptics™ micro API, which enables any professional with even passing familiarity with C++ to quickly and easily add the kinesthetic feel of what users see and/or hear on a computer screen. <more>
















