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    About Geomagic

    Geomagic® haptic devices, from 3D Systems / Geomagic, provide true three-dimensional input with force feedback, integrating a sense of touch into research and commercial applications as well as in the Geomagic® Freeform® and Geomagic® Claytools® 3D modeling systems.

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  • Geomagic Touch


    The Geomagic Touch (formerly Sensable Phantom Omni) is the industry’s most widely deployed professional haptic device. Used in research, 3D modeling, OEM applications and more, Touch allows users to freely sculpt 3D clay, enhance scientific or medical simulations, increase productivity with interactive training, and easily maneuver mechanical components to produce higher quality designs.

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  • Geomagic Touch X

    Touch™ X

    The award-winning Geomagic Touch X (formerly Sensable Phantom Desktop) pushes haptic capabilities to the next level, providing more precise positioning input and high-fidelity force-feedback output. For 3D modeling and design, surgical training, virtual assembly and other procedures that require a higher degree of precision, Touch X is an easy-to-use, affordable option.

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  • Geomagic Phantom Premium

    Phantom Premium

    The Geomagic® Phantom® Premium™ (formerly Sensable Phantom Premium) haptic devices fulfill the requirements of a vast range of research and commercial applications.

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  • Geomagic Phantom Premium 6DOF

    Phantom® Premium™ 6DOF

    The premier haptic products in the Geomagic® Phantom® line, (formerly Sensable) Phantom Premium 6DOF haptic devices offer highly accurate 3D object manipulation and allow users to explore application areas that require force feedback in six degrees of freedom rather than three, such as virtual prototyping, maintenance path planning and molecular modeling.

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  • Geomagic OpenHaptics® Toolkit

    OpenHaptics® Toolkit

    Version 3.0 of the OpenHaptics software development toolkit dramatically simplifies and speeds the touch-enabling of computer applications. Designed to work with Geomagic force-feedback haptic devices, version 3.0 includes the QuickHaptics™ micro API, which enables any professional with even passing familiarity with C++ to quickly and easily add the kinesthetic feel of what users see and/or hear on a computer screen.

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