Touch X
The award-winning Touch™ X pushes haptic capabilities to the next level
For 3D modeling and design, surgical training, virtual assembly, and other procedures that require a higher degree of precision, Touch X is an easy-to-use, affordable option that pairs perfectly with Geomagic Freeform® for the perfect design interface.
Touch X haptic devices allow a user to feel 3D on-screen objects by applying force feedback on the user’s hand, and the Touch X delivers expanded, true-to-life sensations with a more fluid feel and lower friction. Its durability, affordability, and accuracy make the Touch X haptic device ideal for commercial, medical, and research applications, especially when compactness and portability matter.
Leading OEMs choose the Touch X and integrate it into their products in a number of interactive virtual environments such as surgical simulators and machine component visualization
Medical Applications
The Touch X allows surgical interns to perform accurate virtual surgeries and learn the feel of a correct procedure before entering the clinical environment. Its compact design and accurate feel provide a true-to-life experience and field of movement.
Research and Development Applications
Touch X is an integral piece in many university- and research center-based haptic applications. Touch X provides the ideal balance of affordability, flexibility, and precision that’s important to budget-conscious research projects in fields like medical rehabilitation, biomedicine, and robotics.
Touch Features
The award-winning Touch X haptic device provides an affordable desktop solution and is ideal for customers who are performing certain types of haptic research.
- Portable, compact footprint and Ergonomic design
- Compact force feedback workspace
- 6-degrees-of-freedom positional sensing
- 3-degrees-of-freedom force feedback
- Automatic workspace calibration
- Comfortable molded-rubber stylus with textured paint
- Removable, customizable stylus
- One integrated momentary stylus switches
- Supports OpenHaptics® SDK, and Unity and Unreal Plug-ins
- Made of metal components and injection-molded plastics
- USB 2.0 or 3.0
Technical Specifications
Device Specifications | Touch | Touch X |
---|---|---|
Force Feedback Workspace | > 431 W x 348 H x 165 D mm | > 355 W x 228 H x 180 D mm |
Footprint (physical area the base of the device occupies on a surface) | ~ 168 W x 203 D mm | ~ 168 W x 184 D mm |
Weight (device only) | ~1.42 kg | ~3.257 kg |
Range of Motion | Hand movement pivoting at wrist | Hand movement pivoting at wrist |
Nominal Position Resolution | > 450 dpi ~0.055 mm | > 1100 dpi ~0.023 mm |
Backdrive Friction | < 0.26 N | < 0.06 N |
Maximum Exertable Force (at nominal orthogonal arms position) | 3.3 N | 7.9 N |
Continuous Exertable Force (24 hrs) | > .88 N | > 1.75 N |
Stiffness | X axis > 1.26 N/ mm Y axis > 2.31 N/mm Z axis > 1.02 N/mm | X axis > 1.86 N/ mm Y axis > 2.35 N/mm Z axis > 1.48 N/mm |
Inertia (apparent mass at tip) | ~ 45 g | ~ 35 g |
Force Feedback | X, Y, Z | X, Y, Z |
Position Sensing | X, Y, Z (digital encoders) | X, Y, Z (digital encoders) |
Stylus gimbal | Pitch, roll, yaw (± 5% linearity potentiometers) | Pitch, roll, yaw (Magnetic absolute position sensor, 14-bit precision.) |
Interface | USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0. 1 KHz refresh rate | USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0. Up to 2 Khz refresh rate |
OpenHaptics® SDK, Unreal®, Unity® compatibility | Yes | Yes |
NOTE: Only use the power supply provided by 3D Systems. Product specifications are subject to change without notice.
More Information
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