The Touch™ is a mid-range, professional haptic device used in research, 3D modeling and OEM applications
Touch is a motorized device that applies force feedback on the users’ hand, allowing them to feel virtual objects and producing true-to-life touch sensations as users manipulates on-screen 3D objects. Leading companies integrate Touch haptic devices into their work to achieve compelling solutions using the realistic sense of touch.
You can use Touch haptic devices in diverse applications including simulation, training, skills assessment, rehearsal, virtual assembly, robotic control, collision detection, machine interface design, rehabilitation, mapping, and more.
When used with the OpenHaptics® developer software toolkit, the Touch allows developers to design and deploy haptic programs rapidly, do mash-ups into existing applications, try out new ideas, and create haptically-enabled products. Touch is also sold as a component of Geomagic Freeform®.
The award-winning Touch haptic device provides an affordable desktop solution and is ideal for customers who are performing certain types of haptic research.
- Portable, compact footprint and Ergonomic design
- Compact force feedback workspace
- 6-degrees-of-freedom positional sensing
- 3-degrees-of-freedom force feedback
- USB 2.0 or 3.0
- Comfortable molded-rubber stylus with textured paint
- Removable, customizable stylus
- Two integrated momentary stylus switches
- Stylus-docking inkwell
- Supports OpenHaptics® SDK, and Unity and Unreal Plug-ins
- Made of metal components and injection-molded plastics
What is a haptic device? Learn how haptic devices from 3D Systems can enhance your research and design workflows.
|Device Specifications||Touch||Touch X|
|Force Feedback Workspace||> 431 W x 348 H x 165 D mm||> 355 W x 228 H x 180 D mm|
|Footprint (physical area the base of the device occupies on a surface)||~ 168 W x 203 D mm||~ 168 W x 184 D mm|
|Weight (device only)||~1.42 kg||~3.257 kg|
|Range of Motion||Hand movement pivoting at wrist||Hand movement pivoting at wrist|
|Nominal Position Resolution||> 450 dpi|
|> 1100 dpi|
|Backdrive Friction||< 0.26 N||< 0.06 N|
|Maximum Exertable Force (at nominal orthogonal arms position)||3.3 N||7.9 N|
|Continuous Exertable Force (24 hrs)||> .88 N||> 1.75 N|
|Stiffness||X axis > 1.26 N/ mm|
Y axis > 2.31 N/mm
Z axis > 1.02 N/mm
|X axis > 1.86 N/ mm|
Y axis > 2.35 N/mm
Z axis > 1.48 N/mm
|Inertia (apparent mass at tip)||~ 45 g||~ 35 g|
|Force Feedback||X, Y, Z||X, Y, Z|
|Position Sensing||X, Y, Z (digital encoders)||X, Y, Z (digital encoders)|
|Stylus gimbal||Pitch, roll, yaw (± 5% linearity potentiometers)||Pitch, roll, yaw (Magnetic absolute position sensor, 14-bit precision.)|
|Interface||USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0.|
1 KHz refresh rate
|USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0.|
Up to 2 Khz refresh rate
|OpenHaptics® SDK, Unreal®, Unity® compatibility||Yes||Yes|
NOTE: Only use the power supply provided by 3D Systems. Product specifications are subject to change without notice.
Specifications and other information are subject to change without notice. All brand and product names are trademarks or registered trademarks of their respective holders. The information on this webpage is provided by the respective named manufacturer and is for general information purposes. These data constitute a concrete indication of properties and condition only if they are expressly indicated by EST or have been agreed upon as a condition in writing.